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Total war rome 2 full world map
Total war rome 2 full world map








Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centred on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. This eyecandy mod also serves as a basis for future mods aiming to add custom settlements/sieges or even new regions.Complete your Total War collection with this Definitive Edition of Total War: MEDIEVAL II, which includes all DLC and feature updates since the game’s release: The total number of visible towns and cities is now around 1200, from ~180 original This mod adds 2 new types of settlements: Minor Cities and Towns, which bring the ancient world of Rome 2 to life. Rome 2 has 2 types of settlements: Provincial Capitals (ex: Rome) and Regional CIties (ex: Neapolis) I am not sure if I should try to add these features first for the next patch or focus on existing issues. The only possible way is to scale them altogether. However, these replacement models do not show any slot animation or walls. But if it works, it would further improve the campaign map.Ī lot of people in the forums wanted smaller replacement models for existing cities because they were too big.

total war rome 2 full world map

This takes a bit of time since there are A LOT of models and I need to figure out the textures for each. I am planning to use 3dsmax and try scaling all the buildings to 50% size so that it also creates more room.

total war rome 2 full world map

They should be noticeably bigger than my cities, but not COLOSSAL. > I am also planning to make alternative models for existing (Vanilla) Rome 2 cities. In other words, the Rome 2 engine simply does not allow such incorporation, so stop asking me to do it or make them yourselves. This means that if you conquer the entire map as Macedon (for example) all those cities, including my modded minor cities, become Greek eventually.Īs with any further gameplay elements: "If I could, I would, but I can't, so I shan't".

total war rome 2 full world map

The threshold I am planning is actually 25%, 45%, 65% and 85% culture. At 90% threshold, all Roman city models in Italia will be completely converted to Barbarian models. At 50% more of the buildings have barbaric models. However, after ~20 or so turns when at the Celtic culture 25% threshold, you see some buildings in each of the cities become Barbarian ones. So if Italia is taken over by the Gauls, then for the first 10-12 turns when Latin culture is still dominant, you still see Roman cities. FUTURE WORK (version 5) > I am working on adding a script in which the towns slowly convert (section by section) depending on the culture.










Total war rome 2 full world map